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You will need to learn to get/make/use prop engines. The autoswitches don't work or bug out due to large buggy bounding boxes of vehicle-entity trains. Knapford, Tidmouth and Vicarstown.Ī: Trakpak 2 does not support "vehicle type" trains. This map only uses those addons and HL2 stuff so there is no "counter strike" dependencies ect.Ī: A very simplified version! There are 3 roundhouses in the route. I can add buildings but without new track what's the point?Ī: Subscribe to all the required addons and their required addons. Q: Can you add more track? Can you add "X"?Ī: No, I have hit the Source limit for functional brushes which means I can not add any more switches, turntables, or even buttons or doors. If you want to loop back you must do it from Barrow's loop line beforehand.Ī: It has been removed and will be replaced with King's Cross eventually. > *This is a terminal station, it does not have a loop. >Tracks: 100% (only half of the station is useable, sorry! I've hit the Hammer limit for trigger brushes and buttons - so no more switches. > The fake track is now usable and leads to King's Cross. Layer 5: Maron Station, Cronk Station, Killdane Station Layer 3: Crosby Station, Wellsworth Station > Tidmouth Branch Line & Tracks: Will not be completed, left empty space for builders, like Flatgrass. SPECIAL THANKS TO RYDERLX FOR CREATING CUSTOM TEXTURES There are also 2 layer-wide misc building layers packed in: Flatgrass and a Ship-Build layer This is not false advertising, what you see in the screenshots is exactly what you get. As I write this, this is the only 3-track british trainbuild map in Gmod, and possibly THE largest trainbuild map on workshop, with multiple stations, yards, a harbor and a dock which can hold ships, all adding up to 8 useable layers of uninterrupted main-line track. Rp_bp_sodor (Enterable stations/cottages)Ī hyper-compressed version of the Sodor Main Line Route, from Knapford Station all the way to King's Cross in the mainland, though skipping a lot of stations and sights.
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